![]() Maps are small and cramped, so you rarely get a chance to try out tactics like flanking, and any strategies you could have developed around resources are nixed by the way the game handles them, since you simply construct the buildings that generate them inside your base. ![]() The most taxing things you’ll be asked to contemplate are which order you’ll construct buildings and when you’ll call down support powers (like ODST squads, which you can see dropping in below, and missile attacks), otherwise progression in the game usually consists of building a bunch of units then throwing them at the enemy. There’s a lot of real-time in Halo Wars 2, but not much strategy. The whole thing feels like a HD remake of a very old 90s RTS, the kind full of missions where you’d just walk a bunch of units from point to points lowly grinding past every enemy mob you encounter along the way. Sure, the controls get the job done, but they work in part because the game doesn’t ask much of them, with its linear missions and simplistic enemy encounters. Let’s start with Halo Wars 2’s centrepiece story mode which is, for the most part, a bore. ![]() It’s an impressive feat, but the joy is short-lived, because in order to get the game’s controls working, Halo Wars 2 - and in particular its campaign - has stripped the RTS a little too bare. (People playing this on PC will of course have a mouse and keyboard, but we’ll get to that later.) And I do mean that it’s a wonder to realise, not even five minutes after the game’s tutorial, that you’re sweeping the camera around, group selecting units and snapping back to bases and other armies with the flick of a button, just as you would if you had a mouse and keyboard. Here, within the confines of this game’s maps and demands, the Xbox One’s controller works almost flawlessly. ![]() Halo Wars 2 - and, credit where it’s due, the first Halo Wars - prove that’s not necessarily the case. You’ll be in charge of UNSC forces as they face off against new enemy the Banished, a violent splinter group from the Covenant.īeyond the campaign, there are various online multiplayer options, including new game mode Blitz, which strips back the strategy for a faster-paced game built around collectible cards and deckbuilding to create units, rather than base management.Which is nicer than it sounds, because the biggest fear about real-time strategy games on a console, and the thing that generally keeps those games off the platforms in the first place, is that a control pad does not rank highly on the preferred methods of controlling an army quickly and accurately. The game includes a cinematic campaign mode that picks up on the events of the first Halo Wars, 28 years on after an extensive cryosleep, putting it back into the timeline just after Halo 5. The real-time strategy game was developed by both Creative Assembly, famed for creating strategy games including Total War, and Halo 4 and 5 developer 343 Industries. However, Microsoft pulled a strategy famed by Apple with “one more thing” which, in this case, was a brand new Halo Wars game. Now let’s forward to the Xbox press conference at Gamescom 2015 in Germany, where the company showcased new trailers for many upcoming Xbox games, including its console exclusive Rise of the Tomb Raider.
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